Wednesday, March 20, 2013

Xl_GW2 Power leveling_646

When Mike Ferguson spelled out you could in — even right after getting out of your introduction at level 2 — my first thought was: Could I make a character and plant him or her down in WvW and never leave?

This past Beta Weekend Event, I tested that hypothesis out.

I created my Norn Warrior, Vikkin, and as soon as she’d fought in the Great Hunt, I pressed B, stuck her in the Mists, and never looked back. I worked her up to level 10 before the end of the BWE, and here are my pros and cons from her experience:

Pros

Even at level 2, I felt capable enough against other characters. Yes, you’ll have to unlock skills as you go — though I did start with three, thanks to my prologue — and you’ll be behind in traits/utility skills, but not so much that you simply feel at a major disadvantage.

Obviously, in a large group, your individual flaws won’t matter that much, but I did find myself in a prolonged 1v1 against another character around level 5. We downed each other virtually simultaneously, though she managed to rally and live on. Still, it was a competitive fight.

In terms of weapons, the only one I purchased was a rifle, since I knew I’d want to have a ranged attack. Otherwise, I started with a sword and horn and found a mace and shield along the way, giving me enough variety to feel like a real character. Most skills on those weapons were unlocked by the time I hit 10.

The keep in your home world’s borderlands has all the services you’d require – vendors, trading post, crafting stations, bank, etc. – so you never have to leave to attend to your non-killin’ business.

This is a welcome addition to the WvW zone, and one that I hope other upcoming games that are planning to make heavy use of the concept — like and — adopt. Few things suck more than having to run between zones just to handle basic storage functions.

You get good XP and karma when you actually do something. Being part of a keep-taking force often netted me up to a third of a level. That might have been a function of the leveling curve at low levels, but that as you advance.

As for karma, you should be accumulate enough to be able to pick up decent gear at your five-level breaks, and with luck, scavenge a few pieces from corpses.

Cons

As often happens in WvW,as the level of your character gets higher, consequently owing a vast number of gw2 gold become more important to players. you can go long stretches without much going on, followed by furious action as you take a few locations, and then another bit of nothing.

The overall rate of XP gain seemed rather slow — at least as compared to PvE. On the bright side,if you don't wish to waste a large deal of time in farming gw2 gold, you can buy a lot of gw2 gold in a very short time. as mentioned above, you’ll still be competitive enough — if you play smart — but don’t expect to rocket to level 80 at this rate.

You’ll also struggle to acquire gold and items,Guild Wars 2 Power leveling, since your opportunities for looting are limited, and even if you do kill a bunch of enemies and NPCs, you might not always have the time to hang around and loot their corpses. Again, compared to PvE, you’ll acquire far less stuff,Guild Wars 2 US Gold.

It also seemed that NPCs dropped loot more often than PCs. In my opinion, this should be reversed; you should get better — or at least more frequent — rewards for the tougher act of killing players than you get for killing computer-controlled opponents.

Forget crafting,cheap gw2 gold which can attract most of gw2 players are on hot sale on http://www.guildwars2-gold.us/. at least if your character won’t be supported by other characters’ gathering. There’s virtually nothing in terms of low-tier crafting nodes available in WvW, making it all but impossible to progress your crafting skills.

Finally, I’d like to see more individual awards or achievements or some kind of activity trackers for WvW players. Yes, WvW characters can gain levels and earn achievements, but I’d like to have some kind of “counting number,u7buy is capable of giving the best guild wars 2 power leveling to you with our professional leveling team and good credits.” I think, to rate their progress.

For example, in PvE, I tend to think of level as your “score”; in structured PvP, it’s Glory. I think you should have a similar stat that represents your overall contribution to WvW. It doesn’t have to do anything; it can just be there,power leveling companies who use bots on gw2 powerleveling quote low prices, but unsafe to the accounts. so you can feel cool and have something to show off for having spent months in the Eternal Battlegrounds.

My overall impression, at least through 10 levels of “pure” WvW-ing? It’s certainly doable, and if you really only ever want to do it, go right ahead. You won’t have a “perfect” character, but it’s a neat thing to try if you don’t take progression too seriously.

I might consider taking this approach with an alt, letting him or her be aided slightly by my other characters in terms of gear and gold. I don’t know that it’s a great fit for main characters, though, but that’s something ArenaNet could probably fix — if they wanted to — with better loot distribution and low-tier crafting availability.

Until then, if you’re obsessed with WvW, you might still find yourself needing to do a little PvE-ing to progress at a decent, more consistent pace.

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